# DeskPOP Load — data & asset provenance (NOTICE) This file records the licensing of bundled data and assets so the project can be open-sourced cleanly. The in-app **About · Credits · Sources** screen mirrors it. ## Open / distributable (default build) - **Internal preview fallback fonts** — unmodified Roboto v32 (Apache 2.0) and Noto Sans Symbols v43 (SIL OFL 1.1) from Google Fonts. Sources and complete license texts are bundled under `web/fonts/` for internal development previews. These supplement the existing Roboto Mono font and remove external font requests on the tested English startup screen. - **MW3 (2011) reference collection** — original historical summaries and factual identifiers, with per-entry sources in `assets/media/mw3_2011.json`. Independent project; Call of Duty and Modern Warfare marks belong to their respective owners. No game assets or publisher descriptions are bundled. New public round entries are descriptive references, not loading specifications. See `MW3_REFERENCES.md`. - **MW3 reference images** — 45 photographs/illustrations under public-domain, CC0, CC BY, CC BY-SA and OGL v1.0 terms. Titles, creators, source pages and license links appear in `assets/media/catalog.json` and in the app's image viewer. Full source metadata is in `assets/media/mw3_image_credits.json`. Each image retains its individual license. Source-provided sizes, no additional edits. The L86 trial image contains UK Ministry of Defence information licensed under the Open Government Licence v1.0; no official status or endorsement is implied. - **Powder parameters** — `tools/grt_databases` (GRT community databases), **CC0-1.0** (public domain). Parsed by `tools/parse_grt_powders.py` → `assets/data/powders.json`. - **Open cartridge & bullet catalog** — `assets/data/seed_open.json`, built by `tools/build_open_seed.py` from: the **CC0** GRT calibers/projectiles (CIP-sourced facts), the **MIT** `ammolytics/projectiles` dataset (`tools/ammolytics_projectiles.csv`, ~1k bullets), and a curated table of common-cartridge published facts. Cartridge diagrams are generated SVGs (zero license). Selected in-app via Options → Dataset → "Open data". - **Standard drag functions (G1/G7)** — public-domain McCoy/BRL reference curves (`lib/engine/exterior.dart`). Re-keyed numeric facts. - **Interior-ballistics math** — implemented from public theory (Noble–Abel, Vieille, lumped-parameter energy balance). No third-party code. - **Images** — firearm photos and cartridge drawings in `assets/guns/` and `assets/dimensions/` are from Wikimedia Commons (Public Domain / CC-BY-SA, attributed per file in each folder's `ATTRIBUTION.json`). - **3-Gun rules/scoring** — facts summarized from SoCo Multi-Gun (soco3gun.com); the app links to their rulebook rather than copying it. ## Personal (excluded from the default build) - **`assets/data/seed.json`** and **`assets/pictures/`** are derived from the owner's licensed **QuickLOAD®** (© H.G. Broemel) installation — a personal-use format-shift. They are included only by an explicit `--personal` build. They are ignored by Git and excluded from the public configuration. ## Build separation See `CLEAN_RELEASE.md`. Public builds are staged from an allowlist and checked for known personal assets before packaging. Personal builds explicitly enable the local catalog. No files are published or uploaded by the build script. These provenance notes are not a legal determination of every source's rights. ## Bundled font Roboto Mono is copyright 2015 The Roboto Mono Project Authors and is distributed under the SIL Open Font License 1.1. The font and full license are included in `assets/branding/RobotoMono.ttf` and `assets/branding/RobotoMono-OFL.txt`. Source: https://github.com/google/fonts/tree/main/ofl/robotomono Font SHA-256: `66a80e79d17e4c7cabd162e2916578a4cc08fd19eef6e2a643305eae9c567b2b`. Reference-photo attribution and source links are in `assets/media/catalog.json` and the in-app image viewer. Newly included Winchester Model 1894 photos: Hmaag, CC0 1.0; Karabiner 98K photos: Armémuseum, public domain. Files are unchanged. See MEDIA_LIBRARY.md for source pages.