โ Status โ read this first
- PC test build โ โ WORKS. Unzip โ open in Unity 2022.3.40f1 โ Play. Fully flyable today.
- Xbox console build โ โ BOOTS & RUNS. Deploys to an Xbox One S / Series S in Developer Mode and runs. The fix was switching the console off URP onto Unity's Built-in render pipeline (URP was crashing render-init on the console).
- Android phone build โ โ WORKS. Sideload the APK below and fly with tilt controls plus on-screen buttons. No Unity, no store, nothing to build: just install it and go. Auto-drops to phone-friendly graphics at a locked 30 fps.
- Prebuilt Xbox package (.appx) โ โ AVAILABLE. Drop-in console package (plus its VCLibs dependency) you sideload through the Xbox Device Portal in Dev Mode. No Unity or Visual Studio needed. Steps in section โก below. (Prefer to compile it yourself? That path still works too.)
Co-op (2-player, direct UDP) is wired in code and gets real test steps once both ends are running the build.
Get access
These legacy Unity / Xbox builds are archived and no longer posted for direct download. They still exist and are available on request โ email and say which one you want and what you're building with it:
- PC / Xbox project zip (~165 MB Unity project โ streaming maps, the boss, weapons, HUD, radio; open in Unity to fly on PC or build onto Xbox)
- Android APK (~185 MB, ARM64 sideload, tilt to fly)
- Xbox
.appx(~26 MB, Dev Mode sideload) + its VCLibs dependency
Heads up: this is the older Unity build, kept for archive. The active game is the Godot rewrite โ free browser demo + current Windows/Linux/Android builds are on the main page.
โ Run it on your PC (you already have Unity โ easy)
FASHeliSim_project.zip โ Extract All to somewhere simple like
C:\FASHeli. It unpacks into one FASHeliSim folder.
FASHeliSim\unity\FASHeli folder, then open it.
Controls
| Action | Xbox pad | Keyboard |
|---|---|---|
| Fly forward / back + turn | Left stick | W/S + A/D |
| Up / Down | RT / LT | Space / Ctrl |
| Fire 30mm | A | Space / Left-click |
| Cycle weapon | RB | X |
| Camera (chase / cockpit) | Y | C |
| Switch aircraft (menu) | Select | โ |
| Radio push-to-talk | LB | Left-Shift |
Flight feel is arcade "Fortnite Choppa" โ auto-hover when you let go, it won't flip.
โก Get it on your Xbox (Dev Mode) โ prebuilt or build-it-yourself
FASHeli_1.0.0.0_x64_Master.appx plus the VCLibs
dependency from the Download section above, then:
https://192.168.1.183:11443).
Open it in a browser on your PC and accept the security warning (it's your own console).
0x87e10008), then launch FAS Heli from the console and fly.
Builds\UWP.
.sln in Visual Studio 2022. Set the top bar to
x64 (use Debug for fast iteration, Master for a final ship build).
0x87e10008. Then launch FAS Heli from the console and fly.
โข Install it on your Android phone (sideload โ easiest of all)
FASHeli_Android.apk (~185 MB, so use Wi-Fi).
Phone notes: locked 30 fps on low-tier graphics so it runs on normal hardware, landscape only. To update later, just download a newer APK and install over the top.
Two-player co-op (next up)
Now that both ends can run the build, co-op is the next thing to wire end-to-end: one of you Hosts,
the other Joins over the internet (direct UDP on port 52079). Cross-country needs the host
to port-forward that port. We'll lean on the in-game radio comms (LB to talk) since Xbox party chat
is flaky in Dev Mode. This section gets real steps once it's tested Xbox-to-Xbox.
Dev notes โ the full picture (what's done / what's next)
Where it stands:
- โ PC build is solid. Flight model, weapons, targets, HUD, radio, streaming terrain/regions, dragon-Godzilla boss, URP graphics โ all working in the editor.
- โ
Xbox console build boots & runs on the One S / Series S in Dev Mode, on the Built-in render pipeline. Debug + incremental builds keep iteration fast; flip to Master only for a ship build. The prebuilt Master
.appxis now posted for one-click sideloading. - โ Android phone build works. Sideloadable APK: tilt-to-fly plus on-screen buttons, IL2CPP ARM64 / GLES3, phone-tier graphics at a locked 30 fps. No Unity or store needed.
- โ Project zip is the latest. Full playable project โ source, docs, the streaming map regions, and the dragon boss. Opens on any 2022.3.40f1 install; builds to Xbox per section โก.
- ๐ Co-op (2-player) is wired in code (direct UDP, port
52079) โ untested end-to-end until two builds run together. Next milestone.
What's next (TODO):
- โ
Prebuilt Xbox
.appxposted (+ VCLibs dependency) โ sideload via Device Portal, no build needed. - Test co-op over LAN, then over the internet (host port-forwards UDP
52079). - Keep trimming the console build โ lean Unity modules + IL2CPP settings to keep compile times down.
Bottom line: PC works, Xbox works. Grab the zip โ fly on PC in minutes, or build it onto your console with section โก.
Trouble?
- Unity wants to upgrade the project โ you're on the wrong editor version. Cancel and use 2022.3.40f1 exactly.
- PC looks flat / "N64" โ you skipped FAS โ Setup Rendering (URP) (PC only โ never run it for an Xbox build).
- Xbox boots to a black screen / render crash โ the project got switched to URP. Put it back on the Built-in pipeline before building for console.
- Something's magenta โ tell Rev which object; it's a shader fix.
- Xbox deploy fails
0x87e10008โ sign a user in on the console, then redeploy. - Stale build on the console โ uninstall the old FAS Heli app on the Xbox before deploying the new one.
- Gun won't fire in editor โ click the Game view first so it has focus, then press A / Space.
Text Rev with whatever breaks and he'll fix it.