FAS HELI SIM

A REVJMONEY / SAMUELJANE PRODUCTION ยท idea birthed 05/30/26
two-player Apache co-op ยท Xbox dev-mode
๐Ÿ–ฅ๏ธ PC TEST BUILD WORKS โ€” fly it today
๐ŸŽฎ XBOX CONSOLE BUILD BOOTS & RUNS โ€” prebuilt .appx available on request, sideload it in Dev Mode
๐Ÿค– ANDROID BUILD RUNS โ€” available on request, sideload and fly (tilt to steer)
Hey inquisitive visitor ๐Ÿ‘‹ โ€” this is the test build hub. Three ways to play now: the PC test build (open in Unity, press Play), the Xbox console build (it finally boots and runs on the One S / Series S in Dev Mode), and the Android phone build (sideload the APK and fly with tilt controls). All three are available on request (email below). On PC, open the project zip in Unity and press Play; on Android, sideload the APK; for Xbox, sideload the prebuilt .appx in Dev Mode.

โœ… Status โ€” read this first

Co-op (2-player, direct UDP) is wired in code and gets real test steps once both ends are running the build.

Get access

These legacy Unity / Xbox builds are archived and no longer posted for direct download. They still exist and are available on request โ€” email and say which one you want and what you're building with it:

โœ‰ EMAIL TO REQUEST ACCESS

Heads up: this is the older Unity build, kept for archive. The active game is the Godot rewrite โ€” free browser demo + current Windows/Linux/Android builds are on the main page.

โ‘  Run it on your PC (you already have Unity โ€” easy)

1
Make sure your Unity version is 2022.3.40f1.
โš  It must be EXACTLY 2022.3.40f1 โ€” same as Rev's project. If your Unity Hub doesn't have it, add it: Hub โ†’ Installs โ†’ Install Editor โ†’ Archive ("other versions") โ†’ pick 2022.3.40f1. While you're there, tick the Universal Windows Platform (UWP) module (needed for the Xbox build in section โ‘ก). A different editor version makes Unity nag to "upgrade" the project and can break stuff โ€” don't let it.
2
Right-click FASHeliSim_project.zip โ†’ Extract All to somewhere simple like C:\FASHeli. It unpacks into one FASHeliSim folder.
3
In Unity Hub: Add โ†’ Add project from disk and pick the FASHeliSim\unity\FASHeli folder, then open it.
First open imports + compiles for a few minutes โ€” that's normal, let it finish. If it ever asks to change/upgrade the editor version, cancel and use 2022.3.40f1.
4
On PC, for the nicer graphics run FAS โ†’ Setup Rendering (URP) once, then FAS โ†’ Build Demo Scene.
โš  PC only โ€” do not run the URP setup for the Xbox build; the console ships on the Built-in pipeline (see โ‘ก).
5
Press โ–ถ Play. Plug in an Xbox controller (or use the keyboard keys below) and fly.

Controls

ActionXbox padKeyboard
Fly forward / back + turnLeft stickW/S + A/D
Up / DownRT / LTSpace / Ctrl
Fire 30mmASpace / Left-click
Cycle weaponRBX
Camera (chase / cockpit)YC
Switch aircraft (menu)Selectโ€”
Radio push-to-talkLBLeft-Shift

Flight feel is arcade "Fortnite Choppa" โ€” auto-hover when you let go, it won't flip.

โ‘ก Get it on your Xbox (Dev Mode) โ€” prebuilt or build-it-yourself

โœ… Fast way โ€” sideload the prebuilt .appx. No Unity, no Visual Studio: just your Xbox in Developer Mode and its Device Portal. Grab FASHeli_1.0.0.0_x64_Master.appx plus the VCLibs dependency from the Download section above, then:
1
On the Xbox, Dev Home shows your Device Portal address (something like https://192.168.1.183:11443). Open it in a browser on your PC and accept the security warning (it's your own console).
2
In the Device Portal: My games & apps โ†’ Add. Pick FASHeli_1.0.0.0_x64_Master.appx as the package, add Microsoft.VCLibs.x64.14.00.appx as a dependency, then Install.
3
Sign a user in on the Xbox first (or it errors 0x87e10008), then launch FAS Heli from the console and fly.
Uninstall any older FAS Heli on the console first so you're not running a stale build.
โœ… Or build it yourself from the project zip (if you'd rather compile it or tweak it). You already have Visual Studio 2022 + UWP and your Xbox in Dev Mode โ€” that's everything you need:
1
Leave the render pipeline on Built-in for the console โ€” i.e. don't run FAS โ†’ Setup Rendering (URP) before an Xbox build (URP crashes render-init on the One S / Series S; Built-in is what boots).
2
In Unity: FAS โ†’ Build for Xbox (UWP). It makes a Visual Studio solution in Builds\UWP.
3
Open that .sln in Visual Studio 2022. Set the top bar to x64 (use Debug for fast iteration, Master for a final ship build).
4
Set target to Remote Machine, enter your Xbox's IP (find it in Dev Home on the console), Authentication = Universal (Unencrypted Protocol). First deploy asks for a pairing PIN โ€” get it on the Xbox: Dev Home โ†’ Show Visual Studio pin.
5
Press Deploy. Make sure a user is signed in on the Xbox first, or it errors 0x87e10008. Then launch FAS Heli from the console and fly.
Tip: uninstall the previous build on the console before redeploying so you don't run a stale package.

โ‘ข Install it on your Android phone (sideload โ€” easiest of all)

โœ… No Unity, no Visual Studio, no store. Download the APK straight to your phone and install it. Runs on a normal Android phone (ARM64); the sim automatically drops to phone-tier graphics so it stays smooth.
1
On your phone's browser, tap the โฌ‡ ANDROID APK button up in the Download section to grab FASHeli_Android.apk (~185 MB, so use Wi-Fi).
2
When it finishes, tap the downloaded file. Android will warn that it can't install from unknown sources: tap Settings, turn on Allow from this source for your browser (or Files app), back out, then tap Install.
That prompt is normal for anything not from the Play Store. You only flip it once.
3
Open FAS Heli from your app drawer and hold the phone in landscape. First launch unpacks the maps for a few seconds, then drops you at region select (Myrtle Beach, Dayton, NE Oregon).
4
Fly by tilting the phone: tilt left/right to turn, tilt forward/back to fly forward/back. Tap CAL once while holding your comfy rest pose to calibrate the tilt. On-screen buttons handle the rest: FIRE / WPN (cycle weapon), UP / DOWN, โ—„ โ–บ strafe, TURBO, HELI, CAM, MENU.
Optional PEW button turns on voice-fire: yell "pew!" to shoot. Off by default, and it only listens for a loud sound (no recording).

Phone notes: locked 30 fps on low-tier graphics so it runs on normal hardware, landscape only. To update later, just download a newer APK and install over the top.

Two-player co-op (next up)

Now that both ends can run the build, co-op is the next thing to wire end-to-end: one of you Hosts, the other Joins over the internet (direct UDP on port 52079). Cross-country needs the host to port-forward that port. We'll lean on the in-game radio comms (LB to talk) since Xbox party chat is flaky in Dev Mode. This section gets real steps once it's tested Xbox-to-Xbox.

Dev notes โ€” the full picture (what's done / what's next)

Where it stands:

What's next (TODO):

Bottom line: PC works, Xbox works. Grab the zip โ€” fly on PC in minutes, or build it onto your console with section โ‘ก.

Trouble?

Text Rev with whatever breaks and he'll fix it.

PC โœ… works Xbox โœ… boots & runs Android โœ… sideload Unity 2022.3.40f1 Built-in (console) ยท URP (PC) x64 / IL2CPP UDP 52079 Xbox Dev Mode