FAS HELI SIM

A REVJMONEY / SAMUELJANE PRODUCTION ยท idea birthed 05/30/26
two-player Apache co-op ยท Xbox dev-mode
๐Ÿ–ฅ๏ธ PC TEST BUILD WORKS โ€” fly it today
๐ŸŽฎ Xbox console build = WORK IN PROGRESS โ€” not booting yet (compile errors + ~14 hr build). See status below.
Hey inquisitive visitor ๐Ÿ‘‹ โ€” this is the test build hub. Right now there's one thing that actually works: the PC test build. You already have Unity, so this is quick โ€” grab the project zip, open it, and fly. The Xbox console build exists but isn't booting yet โ€” keep reading for exactly why.

โš  Status โ€” read this first

The Xbox instructions below are kept on purpose so they're ready the moment the build is fixed โ€” but don't expect a working console build from them today.

Download

โฌ‡ PROJECT ZIP (PC โ€” this is the one)

~26 MB ยท clean Unity project, no build junk. Extracts to a single FASHeliSim folder โ€” everything you need to open and fly on PC.

โฌ‡ Xbox .appx (experimental) โฌ‡ VCLibs (Xbox dep)

Get the PROJECT ZIP. The .appx is an older experimental console package and may not boot right now (see status above). The reliable path today is the PC project zip.

โ‘  Run it on your PC (you already have Unity โ€” easy)

1
Make sure your Unity version is 2022.3.40f1.
โš  It must be EXACTLY 2022.3.40f1 โ€” same as Rev's project. If your Unity Hub doesn't have it, add it: Hub โ†’ Installs โ†’ Install Editor โ†’ Archive ("other versions") โ†’ pick 2022.3.40f1. While you're there, tick the Universal Windows Platform (UWP) module (only needed later for Xbox). A different editor version makes Unity nag to "upgrade" the project and can break stuff โ€” don't let it.
2
Right-click FASHeliSim_project.zip โ†’ Extract All to somewhere simple like C:\FASHeli. It unpacks into one FASHeliSim folder.
3
In Unity Hub: Add โ†’ Add project from disk and pick the FASHeliSim\unity\FASHeli folder, then open it.
First open imports + compiles for a few minutes โ€” that's normal, let it finish. If it ever asks to change/upgrade the editor version, cancel and use 2022.3.40f1.
4
In the menu bar run FAS โ†’ Setup Rendering (URP) once (turns on the good graphics), then FAS โ†’ Build Demo Scene.
5
Press โ–ถ Play. Plug in an Xbox controller (or use the keyboard keys below) and fly.

Controls

ActionXbox padKeyboard
Fly forward / back + turnLeft stickW/S + A/D
Up / DownRT / LTSpace / Ctrl
Fire 30mmASpace / Left-click
Cycle weaponRBX
Camera (chase / cockpit)YC
Radio push-to-talkLBLeft-Shift

Flight feel is arcade "Fortnite Choppa" โ€” auto-hover when you let go, it won't flip.

โ‘ก Build onto your Xbox (NOT working yet โ€” kept for when it's fixed)

โ›” Heads up: this does not produce a working console build right now. The UWP/IL2CPP build currently throws random compile errors and a clean compile takes ~14 hours. We're keeping these steps so they're ready the second Rev slims the code and speeds the build up. Don't burn a day on this expecting it to boot โ€” do the PC build instead.

For reference (once it compiles): you already have Visual Studio 2022 + UWP and your Xbox in Dev Mode โ€” good.

1
In Unity: FAS โ†’ Build for Xbox (UWP). It makes a Visual Studio solution in Builds\UWP.
2
Open that .sln in Visual Studio 2022. Set the top bar to Master + x64.
3
Set target to Remote Machine, enter your Xbox's IP (find it in Dev Home on the console), Authentication = Universal (Unencrypted Protocol). First deploy asks for a pairing PIN โ€” get it on the Xbox: Dev Home โ†’ Show Visual Studio pin.
4
Press Deploy. Make sure a user is signed in on the Xbox first, or it errors 0x87e10008. Then launch FAS Heli from the console.

Two-player co-op (later)

Once we're both running it: one of you Hosts, the other Joins over the internet (direct UDP on port 52079). Cross-country needs the host to port-forward that port. We'll wire the in-game radio comms (LB to talk) since Xbox party chat is flaky in Dev Mode. This section gets real steps when the netcode build is posted.

Dev notes โ€” the full picture (what's done / what's broken / what's next)

Where it stands:

The two Xbox blockers, spelled out:

TODO before the console build is usable:

Bottom line for now: play it on PC. The Xbox path is a known work-in-progress and these notes are the running to-do list.

Trouble?

Text Rev with whatever breaks and he'll fix it.

PC โœ… works Xbox ๐Ÿ›  WIP Unity 2022.3.40f1 URP x64 / IL2CPP UDP 52079 Xbox Dev Mode