FAS HELI SIM

A REVJMONEY / SAMUELJANE PRODUCTION ยท idea birthed 05/30/26
two-player Apache co-op ยท Xbox dev-mode
๐Ÿ–ฅ๏ธ PC TEST BUILD WORKS โ€” fly it today
๐ŸŽฎ XBOX CONSOLE BUILD NOW BOOTS & RUNS โ€” packaged download coming soon; build it from the project zip meantime.
Hey inquisitive visitor ๐Ÿ‘‹ โ€” this is the test build hub. Both paths work now: the PC test build (open in Unity, press Play) and the Xbox console build (it finally boots and runs on the One S / Series S in Dev Mode). You already have Unity, so the quick win is the PC build โ€” grab the project zip, open it, and fly. The same zip is also how you build the Xbox version yourself until the prebuilt package is posted.

โœ… Status โ€” read this first

Co-op (2-player, direct UDP) is wired in code and gets real test steps once both ends are running the build.

Download

โฌ‡ PROJECT ZIP (PC + Xbox source โ€” this is the one)

~165 MB ยท the full playable Unity project (latest build: streaming maps, the dragon/Godzilla boss, weapons, HUD, radio). Extracts to a single FASHeliSim folder โ€” open FASHeliSim\unity\FASHeli in Unity to fly on PC, or build it onto your Xbox.

โฌ‡ Xbox .appx โ€” ๐Ÿ›  coming soon โฌ‡ VCLibs (Xbox dep) โ€” ships with the .appx

Get the PROJECT ZIP. The prebuilt console .appx is being repackaged from the working build and will land here soon. Until then the Xbox path is build-it-yourself from the zip (section โ‘ก) โ€” quick if you already have VS 2022 + UWP.

โ‘  Run it on your PC (you already have Unity โ€” easy)

1
Make sure your Unity version is 2022.3.40f1.
โš  It must be EXACTLY 2022.3.40f1 โ€” same as Rev's project. If your Unity Hub doesn't have it, add it: Hub โ†’ Installs โ†’ Install Editor โ†’ Archive ("other versions") โ†’ pick 2022.3.40f1. While you're there, tick the Universal Windows Platform (UWP) module (needed for the Xbox build in section โ‘ก). A different editor version makes Unity nag to "upgrade" the project and can break stuff โ€” don't let it.
2
Right-click FASHeliSim_project.zip โ†’ Extract All to somewhere simple like C:\FASHeli. It unpacks into one FASHeliSim folder.
3
In Unity Hub: Add โ†’ Add project from disk and pick the FASHeliSim\unity\FASHeli folder, then open it.
First open imports + compiles for a few minutes โ€” that's normal, let it finish. If it ever asks to change/upgrade the editor version, cancel and use 2022.3.40f1.
4
On PC, for the nicer graphics run FAS โ†’ Setup Rendering (URP) once, then FAS โ†’ Build Demo Scene.
โš  PC only โ€” do not run the URP setup for the Xbox build; the console ships on the Built-in pipeline (see โ‘ก).
5
Press โ–ถ Play. Plug in an Xbox controller (or use the keyboard keys below) and fly.

Controls

ActionXbox padKeyboard
Fly forward / back + turnLeft stickW/S + A/D
Up / DownRT / LTSpace / Ctrl
Fire 30mmASpace / Left-click
Cycle weaponRBX
Camera (chase / cockpit)YC
Switch aircraft (menu)Selectโ€”
Radio push-to-talkLBLeft-Shift

Flight feel is arcade "Fortnite Choppa" โ€” auto-hover when you let go, it won't flip.

โ‘ก Build onto your Xbox (โœ… works now)

โœ… This produces a working console build. You already have Visual Studio 2022 + UWP and your Xbox in Dev Mode โ€” that's everything you need. The prebuilt .appx download is coming soon; until then these steps build it straight from the project zip.
1
Leave the render pipeline on Built-in for the console โ€” i.e. don't run FAS โ†’ Setup Rendering (URP) before an Xbox build (URP crashes render-init on the One S / Series S; Built-in is what boots).
2
In Unity: FAS โ†’ Build for Xbox (UWP). It makes a Visual Studio solution in Builds\UWP.
3
Open that .sln in Visual Studio 2022. Set the top bar to x64 (use Debug for fast iteration, Master for a final ship build).
4
Set target to Remote Machine, enter your Xbox's IP (find it in Dev Home on the console), Authentication = Universal (Unencrypted Protocol). First deploy asks for a pairing PIN โ€” get it on the Xbox: Dev Home โ†’ Show Visual Studio pin.
5
Press Deploy. Make sure a user is signed in on the Xbox first, or it errors 0x87e10008. Then launch FAS Heli from the console and fly.
Tip: uninstall the previous build on the console before redeploying so you don't run a stale package.

Two-player co-op (next up)

Now that both ends can run the build, co-op is the next thing to wire end-to-end: one of you Hosts, the other Joins over the internet (direct UDP on port 52079). Cross-country needs the host to port-forward that port. We'll lean on the in-game radio comms (LB to talk) since Xbox party chat is flaky in Dev Mode. This section gets real steps once it's tested Xbox-to-Xbox.

Dev notes โ€” the full picture (what's done / what's next)

Where it stands:

What's next (TODO):

Bottom line: PC works, Xbox works. Grab the zip โ€” fly on PC in minutes, or build it onto your console with section โ‘ก.

Trouble?

Text Rev with whatever breaks and he'll fix it.

PC โœ… works Xbox โœ… boots & runs Unity 2022.3.40f1 Built-in (console) ยท URP (PC) x64 / IL2CPP UDP 52079 Xbox Dev Mode