โ Status โ read this first
- PC test build โ โ WORKS. Unzip โ open in Unity 2022.3.40f1 โ Play. Fully flyable today.
- Xbox console build โ โ BOOTS & RUNS. Deploys to an Xbox One S / Series S in Developer Mode and runs. The fix was switching the console off URP onto Unity's Built-in render pipeline (URP was crashing render-init on the console).
- Prebuilt Xbox package (.appx) โ ๐ coming soon. The downloadable, drop-in console package is being repackaged from the working build. Until it's posted, build the Xbox version yourself from the project zip (steps in section โก below โ you already have Visual Studio 2022 + UWP).
Co-op (2-player, direct UDP) is wired in code and gets real test steps once both ends are running the build.
Download
โฌ PROJECT ZIP (PC + Xbox source โ this is the one)~165 MB ยท the full playable Unity project (latest build: streaming maps, the dragon/Godzilla boss, weapons, HUD, radio).
Extracts to a single FASHeliSim folder โ open FASHeliSim\unity\FASHeli in Unity to fly on PC, or build it onto your Xbox.
Get the PROJECT ZIP. The prebuilt console .appx is being repackaged from the working build and will land here soon. Until then the Xbox path is build-it-yourself from the zip (section โก) โ quick if you already have VS 2022 + UWP.
โ Run it on your PC (you already have Unity โ easy)
FASHeliSim_project.zip โ Extract All to somewhere simple like
C:\FASHeli. It unpacks into one FASHeliSim folder.
FASHeliSim\unity\FASHeli folder, then open it.
Controls
| Action | Xbox pad | Keyboard |
|---|---|---|
| Fly forward / back + turn | Left stick | W/S + A/D |
| Up / Down | RT / LT | Space / Ctrl |
| Fire 30mm | A | Space / Left-click |
| Cycle weapon | RB | X |
| Camera (chase / cockpit) | Y | C |
| Switch aircraft (menu) | Select | โ |
| Radio push-to-talk | LB | Left-Shift |
Flight feel is arcade "Fortnite Choppa" โ auto-hover when you let go, it won't flip.
โก Build onto your Xbox (โ works now)
.appx download is coming soon; until then
these steps build it straight from the project zip.
Builds\UWP.
.sln in Visual Studio 2022. Set the top bar to
x64 (use Debug for fast iteration, Master for a final ship build).
0x87e10008. Then launch FAS Heli from the console and fly.
Two-player co-op (next up)
Now that both ends can run the build, co-op is the next thing to wire end-to-end: one of you Hosts,
the other Joins over the internet (direct UDP on port 52079). Cross-country needs the host
to port-forward that port. We'll lean on the in-game radio comms (LB to talk) since Xbox party chat
is flaky in Dev Mode. This section gets real steps once it's tested Xbox-to-Xbox.
Dev notes โ the full picture (what's done / what's next)
Where it stands:
- โ PC build is solid. Flight model, weapons, targets, HUD, radio, streaming terrain/regions, dragon-Godzilla boss, URP graphics โ all working in the editor.
- โ Xbox console build boots & runs on the One S / Series S in Dev Mode, on the Built-in render pipeline. Debug + incremental builds keep iteration fast; flip to Master only for a ship build.
- โ Project zip is the latest. Full playable project โ source, docs, the streaming map regions, and the dragon boss. Opens on any 2022.3.40f1 install; builds to Xbox per section โก.
- ๐ Co-op (2-player) is wired in code (direct UDP, port
52079) โ untested end-to-end until two builds run together. Next milestone.
What's next (TODO):
- Post the prebuilt Xbox
.appxhere (+ the VCLibs dependency) so people can sideload without building. - Test co-op over LAN, then over the internet (host port-forwards UDP
52079). - Keep trimming the console build โ lean Unity modules + IL2CPP settings to keep compile times down.
Bottom line: PC works, Xbox works. Grab the zip โ fly on PC in minutes, or build it onto your console with section โก.
Trouble?
- Unity wants to upgrade the project โ you're on the wrong editor version. Cancel and use 2022.3.40f1 exactly.
- PC looks flat / "N64" โ you skipped FAS โ Setup Rendering (URP) (PC only โ never run it for an Xbox build).
- Xbox boots to a black screen / render crash โ the project got switched to URP. Put it back on the Built-in pipeline before building for console.
- Something's magenta โ tell Rev which object; it's a shader fix.
- Xbox deploy fails
0x87e10008โ sign a user in on the console, then redeploy. - Stale build on the console โ uninstall the old FAS Heli app on the Xbox before deploying the new one.
- Gun won't fire in editor โ click the Game view first so it has focus, then press A / Space.
Text Rev with whatever breaks and he'll fix it.